Mark Rober

Series

Mark Rober

79 episodes

A former NASA engineer builds absurdly ambitious things and shows the reasoning underneath them. This collection spans the squirrel obstacle courses (three of them, each a bigger engineering build and an accidental animal-behavior study) alongside a dartboard that moves itself to catch the dart, 25 million water beads dumped in a pool to test buoyancy, and 200 wallets dropped across cities to turn honesty into data. Several aim squarely at classroom projects: egg drops, mousetrap cars, ten science-fair ideas done properly. Most run ten to twenty-plus minutes, so plan on one as the anchor of a period rather than a filler.

what this series covers

What Mark Rober covers

79 episodes in the library, tagged for 3rd–6th. Heaviest coverage: Science, Technology and Social Studies. Between them they line up with 33 distinct standards across 7 frameworks.

Episodes per grade

3rd
22
4th
66
5th
79
6th
79

Episodes per subject

Science
76
Technology
6
Social Studies
3
Health
2
Math
2
Social-Emotional Learning
2

NGSS (Science) 20

  • 3-5-ETS1-1Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • 3-PS2-1Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
  • 4-LS1-2Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.
  • 3-PS2-2Make observations and/or measurements of an object's motion to provide evidence that a pattern can be used to predict future motion.
  • 4-PS3-1Use evidence to construct an explanation relating the speed of an object to the energy of that object.
  • 3-5-ETS1-3Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
+ 14 more
  • 4-LS1-1Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.
  • 4-PS3-3Ask questions and predict outcomes about the changes in energy that occur when objects collide.
  • 5-PS1-4Conduct an investigation to determine whether the mixing of two or more substances results in new substances.
  • 1-PS4-1Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.
  • 4-PS3-4Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
  • 5-ESS3-1Obtain and combine information about ways individual communities use science ideas to protect the Earth's resources and environment.
  • 4-PS3-2Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
  • 4-PS4-1Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.
  • 4-PS4-2Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.
  • 5-PS1-3Make observations and measurements to identify materials based on their properties.
  • 5-PS2-1Support an argument that the gravitational force exerted by Earth on objects is directed down.
  • 3-5-ETS1-2Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 4-ESS3-2Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.
  • 5-PS1-1Develop a model to describe that matter is made of particles too small to be seen.

Common Core — Math 1

  • 3.MD.A.1Tell and write time to the nearest minute and measure time intervals in minutes; solve word problems involving addition and subtraction of time intervals.

Social Studies (C3 / NCSS) 4

  • D2.His.2.3-5Compare life in specific historical time periods to life today.
  • D2.Eco.1.3-5Compare the benefits and costs of individual choices.
  • D2.Eco.12.3-5Explain the ways in which the government pays for the goods and services it provides.
  • D2.Geo.5.3-5Explain how the cultural and environmental characteristics of places change over time.

CASEL (Social-Emotional) 2

  • CASEL.SA.4Show honesty and integrity, including admitting mistakes.
  • CASEL.SOA.2Demonstrate empathy and compassion for others.

National Health Education 2

  • NHES.1.5.5Describe practices and behaviors that prevent or reduce health risks, such as eating vegetables and fruit daily.
  • NHES.7.5.1Demonstrate age-appropriate observable health and safety practices.

ISTE (Technology) 1

  • ISTE.1.5.dAlgorithmic thinking: put steps in order to solve a problem, and recognize what can be automated.

ITEEA STEL (Technology & Engineering) 3

  • STEL-8JUse devices to control technological systems.
  • STEL-2MDifferentiate between inputs, processes, outputs, and feedback in technological systems.
  • STEL-4Impacts of Technology

Every episode is vetted and tagged before it goes in. Pick your state in the filters above to see your own state’s codes alongside these.

Grade
Subject
Core
Arts
Specials
Class culture
Length
Watched
Access
Free
Library
Premium
Streaming
Standards
Location

24 of 79 results

Or use the filters above to narrow this down.