Summary
George gets a whole amusement park to explore after hours. From rides to games, his curiosity leads him on a night full of playful problem-solving.
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All ages
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Teaching resources
Discussion questions
Talk about it
Amusement parks are full of machines that push, pull, spin, and roll. George notices how each ride works as he explores.
- Which ride looked the most interesting, and how do you think it moved?
- What problem did George have to solve during his night at the park?
- If you designed a ride, what would it do?
Quick work-a-long
Vocabulary: explore, machine, motion, solve.
Try it: Draw a ride you'd invent. Write one word for how it moves: spin, roll, or bounce.


