TV on a Rolling Cart

Duckball

From Peep and the Big Wide World

Duckball
9 minPre-KK1stScience
access

Summary

Peep, Chirp, and Quack — a chicken, a robin, and a duck — invent a ball game and discover how things roll, move, and stop. Like every Peep story, it models the science-inquiry habits of observing closely, asking questions, and trying things out, which makes it a gentle fit for a preK–1 science circle.

Viewer safety

All ages
Common Sense Media — not yet ratedIMDb Parents Guide — not yet rated

Our rating is a quick teacher-to-teacher guide — preview before showing.

Teaching resources

Discussion questions

Discussion

Peep and friends explore how things move when you push or pull them.

  1. What made the object move in this story?
  2. Did the birds push it or pull it?
  3. How can you make something move faster? How can you make it stop?
  4. What rolls easily, and what does not? Why?

Quick work-a-long

Vocabulary: push, pull, move, fast, stop.

Try it: Roll a ball gently, then give it a harder push. Which push made it go farther? Tell a partner why.