TV on a Rolling Cart

Sensor Sounds, Part 3: Musical Scientific Marco Polo

From OK Go Sandbox · 2020

Sensor Sounds, Part 3: Musical Scientific Marco Polo
2 min3rd4th5th6thTechnologyScience
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Summary

The Sensor Sounds set wraps up with a game: using sensors and sound to play a science-flavored 'Marco Polo,' where sound cues help you find your way. Combines sound science with a little sensor technology and a lot of fun.

Viewer safety

All ages

Our rating is a quick teacher-to-teacher guide — preview before showing.

Teaching resources

Discussion questions

Discussion

Sound can help you find something you can't see.

  1. In Marco Polo, how do you use sound to find a player?
  2. How could a sensor make the sound get louder as you get closer?
  3. Where do people really use sound to find things (think of animals or machines)?

Quick work-a-long

Vocabulary: cue, locate, sensor, signal.

Try it: Have a partner clap softer or louder to guide you toward a hidden object using only sound.

Sensor Sounds, Part 3: Musical Scientific Marco Polo — TV on a Rolling Cart